The Heart of the Game: Understanding the Ball System!

At Stump Smashers, every run, wicket, and strategic decision adds to your score. Whether you rely on power hitters, all-rounders, or masterful bowlers, understanding the Balls System is the key to building a high-scoring fantasy cricket team.

Cricket player

Our points system rewards smart selections and performance-based strategy, so pick wisely and watch your team dominate the leaderboard!

General Points

Playing XI Selection +4
Captain Bonus 2X
Vice-Captain Bonus 1.5X

Batting Points

Every Run Scored +1
Boundary Bonus (Four) +1
Six Bonus +2
30-Run Bonus +4
Half-Century Bonus (50 Runs) +8
Century Bonus (100 Runs) +16
Double Century Bonus (200 Runs) +32
Dismissal for a Duck (Except Bowlers) -2

Bowling Points

Every Wicket Taken (excluding run outs) +25
LBW & Bowled Bonus +8
3-Wicket Haul Bonus +4
4-Wicket Haul Bonus +8
5-Wicket Haul Bonus +16
Maiden Over +12

Strike Rate Points (Batting)

Above 170 (Min. 10 Balls Faced, Not for Bowlers) +6
150.01 – 170 +4
130 – 150 +2
60 – 70 -2
50 – 59.99 -4
Below 50 -6

Economy Rate Points (Bowling)

Below 5 Runs Per Over (Min. 2 Overs Bowled) +6
5.00 – 5.99 Runs Per Over +4
6.00 – 7.00 Runs Per Over +2
10.00 – 11.00 Runs Per Over -2
11.01 – 12.00 Runs Per Over -4
Above 12 Runs Per Over -6

Use the Balls System to Your Advantage!

A well-balanced team can maximize points from both batting and bowling. Whether you bank on a power-packed batting lineup or a lethal bowling attack, the right mix of players will take you to the top!