The Heart of the Game: Understanding the Ball System!
At Stump Smashers, every run, wicket, and strategic decision adds to your score. Whether you rely on power hitters, all-rounders, or masterful bowlers, understanding the Balls System is the key to building a high-scoring fantasy cricket team.

Points
Our points system rewards smart selections and performance-based strategy, so pick wisely and watch your team dominate the leaderboard!
General Points
Playing XI Selection
+4
Captain Bonus
2X
Vice-Captain Bonus
1.5X
Batting Points
Every Run Scored
+1
Boundary Bonus (Four)
+1
Six Bonus
+2
30-Run Bonus
+4
Half-Century Bonus (50 Runs)
+8
Century Bonus (100 Runs)
+16
Double Century Bonus (200 Runs)
+32
Dismissal for a Duck (Except Bowlers)
-2
Bowling Points
Every Wicket Taken (excluding run outs)
+25
LBW & Bowled Bonus
+8
3-Wicket Haul Bonus
+4
4-Wicket Haul Bonus
+8
5-Wicket Haul Bonus
+16
Maiden Over
+12
Strike Rate Points (Batting)
Above 170 (Min. 10 Balls Faced, Not for Bowlers)
+6
150.01 – 170
+4
130 – 150
+2
60 – 70
-2
50 – 59.99
-4
Below 50
-6
Economy Rate Points (Bowling)
Below 5 Runs Per Over (Min. 2 Overs Bowled)
+6
5.00 – 5.99 Runs Per Over
+4
6.00 – 7.00 Runs Per Over
+2
10.00 – 11.00 Runs Per Over
-2
11.01 – 12.00 Runs Per Over
-4
Above 12 Runs Per Over
-6
Use the Balls System to Your Advantage!
A well-balanced team can maximize points from both batting and bowling. Whether you bank on a power-packed batting lineup or a lethal bowling attack, the right mix of players will take you to the top!